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Feb 21, 2019 at 14:49 vote accept kinkersnick
Feb 21, 2019 at 13:08 comment added Reynolds Perlin noise is already a very efficient means to obtain noise. It is not uncommon to see multiple evaluations of Perlin noise per pixel for procedural textures. The performance loss will not be severe.
Feb 21, 2019 at 13:06 history edited Reynolds CC BY-SA 4.0
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Feb 21, 2019 at 13:04 comment added kinkersnick I did wonder about that, but it seems unnecessarily computationally intensive to need to run the function twice. This is for a real-time application, so I want it to be as fast as possible ideally. But I will definitely investigate it, thanks!
Feb 21, 2019 at 13:02 history answered Reynolds CC BY-SA 4.0