Timeline for How to create 2D (directional) noise?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Feb 21, 2019 at 14:49 | vote | accept | kinkersnick | ||
Feb 21, 2019 at 13:08 | comment | added | Reynolds | Perlin noise is already a very efficient means to obtain noise. It is not uncommon to see multiple evaluations of Perlin noise per pixel for procedural textures. The performance loss will not be severe. | |
Feb 21, 2019 at 13:06 | history | edited | Reynolds | CC BY-SA 4.0 |
added 112 characters in body
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Feb 21, 2019 at 13:04 | comment | added | kinkersnick | I did wonder about that, but it seems unnecessarily computationally intensive to need to run the function twice. This is for a real-time application, so I want it to be as fast as possible ideally. But I will definitely investigate it, thanks! | |
Feb 21, 2019 at 13:02 | history | answered | Reynolds | CC BY-SA 4.0 |