Timeline for Modify camera matrix so that it renders a "chunk" of the frustum
Current License: CC BY-SA 4.0
5 events
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Jan 20, 2019 at 22:35 | comment | added | Facundo |
Idk if this answers your question, but as I mentioned on the post I'm modding games to intercept the camera properties (including this matrix) and later modify them. The point of this is to create a .lib camera manipulator to emulate camera modes like nvidia ansel or other ingame implementations, but open source, generic and without dev support. I'd guess games don't use physical models to render scenes, so I'd think this is the camera view in a rendering setting , I'm modding binaries so I don't know precisely what I'm altering.
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Jan 20, 2019 at 19:20 | comment | added | trichoplax is on Codidact now | Could you clarify whether this is for a physical camera or the camera view in a rendering setting? Are you looking to apply this transform to modelled objects or real world scenes? | |
Jan 20, 2019 at 12:30 | answer | added | Christian Rau | timeline score: 3 | |
Jan 20, 2019 at 7:30 | review | First posts | |||
Jan 21, 2019 at 8:49 | |||||
Jan 20, 2019 at 7:25 | history | asked | Facundo | CC BY-SA 4.0 |