Skip to main content

Timeline for Understanding of Camera Up Vector

Current License: CC BY-SA 4.0

4 events
when toggle format what by license comment
Oct 5, 2018 at 3:31 vote accept AlexWei
Oct 5, 2018 at 3:08 comment added AlexWei "If g isn't changing, and the camera's orientation is defined by two directions, then you can only get a different orientation if t is changing." So if I want to set up a camera with rotation around gaze direction, the t should be set other than Vector.up(0,1,0)?
Oct 5, 2018 at 3:06 comment added AlexWei I have seen many tutorials set t as Vector.up(0,1,0) in world space. So that only means the camera is put straight. The Vector.up(0,1,0) can't set up a camera with rotation around gaze direction. Have I understood your idea properly?
Oct 5, 2018 at 2:58 history answered Nicol Bolas CC BY-SA 4.0