Timeline for Understanding of Camera Up Vector
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
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Oct 5, 2018 at 3:31 | vote | accept | AlexWei | ||
Oct 5, 2018 at 3:08 | comment | added | AlexWei | "If g isn't changing, and the camera's orientation is defined by two directions, then you can only get a different orientation if t is changing." So if I want to set up a camera with rotation around gaze direction, the t should be set other than Vector.up(0,1,0)? | |
Oct 5, 2018 at 3:06 | comment | added | AlexWei | I have seen many tutorials set t as Vector.up(0,1,0) in world space. So that only means the camera is put straight. The Vector.up(0,1,0) can't set up a camera with rotation around gaze direction. Have I understood your idea properly? | |
Oct 5, 2018 at 2:58 | history | answered | Nicol Bolas | CC BY-SA 4.0 |