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Apr 5, 2021 at 12:16 comment added RJVB There’s Google’s Swiftshader project which claims to be CPU-based but which isn’t 100% that on all supported platforms. On Mac, it depends on both Metal and MoltenVK...
Apr 4, 2021 at 22:00 comment added Jherico This chart covers a lot of the "Vulkan implemented on top of X" projects: github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/… I don't know of any concerted effort to implment a fully software Vulkan system. If it exists it's probably part of the Mesa project: mesa3d.org
Apr 3, 2021 at 9:51 comment added RJVB Do you have a few pointers to those existing efforts - assuming that we're indeed talking about CPU-based implementations, or ones that offload to OpenGL where that's possible? I've been looking at such projects but nowadays all one seems to find are projects that implement some other API on top of Vulkan...
Oct 1, 2018 at 19:02 review First posts
Oct 5, 2018 at 8:18
Oct 1, 2018 at 19:01 vote accept CommunityBot
Oct 1, 2018 at 18:56 history answered Jherico CC BY-SA 4.0