Timeline for Is it possible to emulate Vulkan on a non Vulkan compatible gpu?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Apr 5, 2021 at 12:16 | comment | added | RJVB | There’s Google’s Swiftshader project which claims to be CPU-based but which isn’t 100% that on all supported platforms. On Mac, it depends on both Metal and MoltenVK... | |
Apr 4, 2021 at 22:00 | comment | added | Jherico | This chart covers a lot of the "Vulkan implemented on top of X" projects: github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/… I don't know of any concerted effort to implment a fully software Vulkan system. If it exists it's probably part of the Mesa project: mesa3d.org | |
Apr 3, 2021 at 9:51 | comment | added | RJVB | Do you have a few pointers to those existing efforts - assuming that we're indeed talking about CPU-based implementations, or ones that offload to OpenGL where that's possible? I've been looking at such projects but nowadays all one seems to find are projects that implement some other API on top of Vulkan... | |
Oct 1, 2018 at 19:02 | review | First posts | |||
Oct 5, 2018 at 8:18 | |||||
Oct 1, 2018 at 19:01 | vote | accept | CommunityBot | ||
Oct 1, 2018 at 18:56 | history | answered | Jherico | CC BY-SA 4.0 |