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Timeline for Infinitely long 3D model

Current License: CC BY-SA 4.0

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Sep 15, 2018 at 9:54 comment added piegames What if you make the hat normal size but then use vertex shaders to always extend it so that it is barely larger than the screen?
Sep 15, 2018 at 0:11 answer added Nadir timeline score: 1
Sep 4, 2018 at 21:53 comment added Rob In episode "Mission Responsible they mention: "... 80-story hat storage building" - while on other pages they mention regular size and "infinitely tall".
Sep 3, 2018 at 13:23 comment added Simon F Perhaps you could try using homogeneous coordinates with w=0. It's sometimes used to create shadow volumes that extend off to "infinity".
Sep 3, 2018 at 13:10 review First posts
Sep 15, 2018 at 12:46
Sep 3, 2018 at 13:08 history asked user8054 CC BY-SA 4.0