Timeline for Infinitely long 3D model
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Sep 15, 2018 at 9:54 | comment | added | piegames | What if you make the hat normal size but then use vertex shaders to always extend it so that it is barely larger than the screen? | |
Sep 15, 2018 at 0:11 | answer | added | Nadir | timeline score: 1 | |
Sep 4, 2018 at 21:53 | comment | added | Rob | In episode "Mission Responsible they mention: "... 80-story hat storage building" - while on other pages they mention regular size and "infinitely tall". | |
Sep 3, 2018 at 13:23 | comment | added | Simon F | Perhaps you could try using homogeneous coordinates with w=0. It's sometimes used to create shadow volumes that extend off to "infinity". | |
Sep 3, 2018 at 13:10 | review | First posts | |||
Sep 15, 2018 at 12:46 | |||||
Sep 3, 2018 at 13:08 | history | asked | user8054 | CC BY-SA 4.0 |