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Aug 30, 2018 at 18:42 comment added Nicol Bolas @trexxet: No. You replace the first half of the code you wrote with the code I wrote.
Aug 30, 2018 at 18:27 comment added trexxet I misunderstood a bit, but now I get it: bind first VAO, bind EBO, load EBO, bind second VAO, bind EBO, bind third VAO etc., right?
Aug 30, 2018 at 18:02 comment added Nicol Bolas @trexxet: "Everything else is perfectly valid." I don't know how you can read that statement and come away with the idea that this is not possible.
Aug 30, 2018 at 18:01 vote accept trexxet
Aug 30, 2018 at 18:01 comment added trexxet I asked if it is possible to share single EBO for multiple VAOs to avoid multiple data transfers of same data. However, after your answer I assume that it's not possible.
Aug 30, 2018 at 13:51 comment added Nicol Bolas @trexxet: I don't know what you mean. I said "Everything else is perfectly valid."
Aug 30, 2018 at 13:36 comment added trexxet So, there is no way to avoid multiple glBufferData calls?
Aug 29, 2018 at 16:59 history answered Nicol Bolas CC BY-SA 4.0