Timeline for Multiple VAO share a EBO (OpenGL 3.3)
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Aug 30, 2018 at 18:42 | comment | added | Nicol Bolas | @trexxet: No. You replace the first half of the code you wrote with the code I wrote. | |
Aug 30, 2018 at 18:27 | comment | added | trexxet | I misunderstood a bit, but now I get it: bind first VAO, bind EBO, load EBO, bind second VAO, bind EBO, bind third VAO etc., right? | |
Aug 30, 2018 at 18:02 | comment | added | Nicol Bolas | @trexxet: "Everything else is perfectly valid." I don't know how you can read that statement and come away with the idea that this is not possible. | |
Aug 30, 2018 at 18:01 | vote | accept | trexxet | ||
Aug 30, 2018 at 18:01 | comment | added | trexxet | I asked if it is possible to share single EBO for multiple VAOs to avoid multiple data transfers of same data. However, after your answer I assume that it's not possible. | |
Aug 30, 2018 at 13:51 | comment | added | Nicol Bolas | @trexxet: I don't know what you mean. I said "Everything else is perfectly valid." | |
Aug 30, 2018 at 13:36 | comment | added | trexxet |
So, there is no way to avoid multiple glBufferData calls?
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Aug 29, 2018 at 16:59 | history | answered | Nicol Bolas | CC BY-SA 4.0 |