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Timeline for Texture units parameters in OpenGL

Current License: CC BY-SA 4.0

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when toggle format what by license comment
Jul 24, 2018 at 19:49 vote accept Drinkwater
Jul 24, 2018 at 16:58 comment added Nicol Bolas Yes. That's how all functions that set state into OpenGL objects work.
Jul 24, 2018 at 16:29 comment added Drinkwater This means that when I set parameters for GL_TEXTURE_2D with glTexParameter while e.g. GL_TEXTURE0 unit is active, I'm actually setting the parameter for the texture object currently bound in GL_TEXTURE0's GL_TEXTURE_2D ''slot". And these parameters will remain in effect if I bind the same texture object to another texture unit. Correct?
Jul 23, 2018 at 15:38 history answered Nicol Bolas CC BY-SA 4.0