Timeline for Radiative Transfer Equation for Photorealistic Rendering
Current License: CC BY-SA 4.0
3 events
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Jun 19, 2018 at 14:18 | vote | accept | BJParks | ||
Jun 19, 2018 at 3:16 | comment | added | Nathan Reed | As I understand it BSSRDFs work especially well when the scattering is small scale, ie high scattering coefficients. For air/water/glass it's often sufficient to do single scattering in a path tracer and leave multiple scattering out of it (which is biased but, again, often good enough). For cases where you can't ignore the multiple scattering, I don't know of a better approach than full volumetric path tracing or volumetric photon mapping. | |
Jun 18, 2018 at 21:00 | history | answered | Nathan Reed | CC BY-SA 4.0 |