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May 4, 2018 at 16:10 vote accept Alexis Wilke
May 4, 2018 at 13:57 answer added Nicol Bolas timeline score: 4
May 4, 2018 at 11:09 comment added ratchet freak It's going to be a trade off depending on whether you are memory bound or not.
May 4, 2018 at 2:15 comment added PaulHK Based on opeGLES (mobile) i have benchmarked compressed textures (ETC1) to be faster than their RGB888 equivalents, I guess this is, as you say, due to lower memory bandwidth.
May 3, 2018 at 23:48 history asked Alexis Wilke CC BY-SA 4.0