Timeline for If I have more than enough memory, can it still be beneficial to use compressed textures?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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May 4, 2018 at 16:10 | vote | accept | Alexis Wilke | ||
May 4, 2018 at 13:57 | answer | added | Nicol Bolas | timeline score: 4 | |
May 4, 2018 at 11:09 | comment | added | ratchet freak | It's going to be a trade off depending on whether you are memory bound or not. | |
May 4, 2018 at 2:15 | comment | added | PaulHK | Based on opeGLES (mobile) i have benchmarked compressed textures (ETC1) to be faster than their RGB888 equivalents, I guess this is, as you say, due to lower memory bandwidth. | |
May 3, 2018 at 23:48 | history | asked | Alexis Wilke | CC BY-SA 4.0 |