Skip to main content

Timeline for Gamma correction and halftone

Current License: CC BY-SA 3.0

11 events
when toggle format what by license comment
Feb 28, 2018 at 11:08 comment added joojaa @Wyck a typical display is non calibrated.
Feb 27, 2018 at 8:46 comment added Simon F Given that you are only doing half-toning, you could probably get away with a much cheaper approximation of gamma/sRGB such as using a square root.
Jan 27, 2018 at 16:40 history edited Tim Kuipers CC BY-SA 3.0
Fix gamma compression formula
S Jan 27, 2018 at 16:03 history edited Tim Kuipers CC BY-SA 3.0
corrected a formatting error
S Jan 27, 2018 at 16:03 history suggested Tare CC BY-SA 3.0
corrected a formatting error
Jan 27, 2018 at 16:01 comment added Tim Kuipers The monitor calibration image is indeed kind of misleading for my argument. It does show that I should perform gamma expansion, but not which one. Am I correct to conclude that most images will likely be encoded with sRGB and I should use the formula provided by @Wyck? ($1.055L^{1/2.4}-0.055$)
Jan 26, 2018 at 20:32 comment added Wyck A typical display is calibrated to sRGB, not gamma 2.2. So you should use the linear to sRGB or sRGB to linear conversions. And a 50% sRGB value should be 188, not 186. (see Wikipedia article for sRGB which says that a normalized 50% intensity should get an sRGB value of (1.055*0.5^(1/2.4))-0.055 = 0.735358, which is about 187.516 in 8-bit sRGB, hence the logic of encoding it as 188.
Jan 26, 2018 at 14:52 review Suggested edits
S Jan 27, 2018 at 16:03
Jan 26, 2018 at 14:50 comment added Dan Hulme "The RGB values are most likely gamma compressed." That's common for 8-bit images, but you need to actually know, not just guess. Monitor calibration is a bit of a red herring nowadays, because applications should be drawing sRGB and the monitor should be interpreting its input as sRGB anyway.
Jan 26, 2018 at 14:35 review First posts
Jan 30, 2018 at 9:11
Jan 26, 2018 at 14:32 history answered Tim Kuipers CC BY-SA 3.0