Timeline for How do I replace a mesh's texture with vertex colours?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Jan 2, 2018 at 18:24 | vote | accept | javier | ||
Dec 26, 2017 at 21:00 | comment | added | javier | @DanHulme YEs, I was looking for an algorithm | |
Dec 23, 2017 at 22:17 | answer | added | user1118321 | timeline score: 1 | |
Dec 23, 2017 at 9:41 | history | edited | Dan Hulme | CC BY-SA 3.0 |
The title should explain what the question is, to make it easier for others to find.
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Dec 23, 2017 at 9:39 | comment | added | Dan Hulme | I've reopened your question now that you've clarified it a little, but to make sure you're not disappointed later, I'll say now: if you're looking for an existing piece of software that you can run your mesh through, we won't be able to help. If you're looking for an algorithm that you can use to write some software, we might be able to help. | |
Dec 23, 2017 at 9:38 | history | reopened |
Nathan Reed Dan Hulme |
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Dec 22, 2017 at 19:04 | comment | added | Nathan Reed | To put it another way, you want to write code to "bake" the texture into vertex colors, so that the vertex colors approximate the original texture? | |
Dec 22, 2017 at 17:48 | review | Reopen votes | |||
Dec 23, 2017 at 9:39 | |||||
Dec 22, 2017 at 17:28 | history | edited | javier | CC BY-SA 3.0 |
I changed the formulation of my question since some people thought that I'm talking about art graphic.. I'm talking about 3D mesh processing
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Dec 22, 2017 at 14:48 | history | closed | Dan Hulme | Not suitable for this site | |
Dec 22, 2017 at 14:10 | review | First posts | |||
Dec 22, 2017 at 14:51 | |||||
Dec 22, 2017 at 14:09 | history | asked | javier | CC BY-SA 3.0 |