Timeline for Threads per compute shader group
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Nov 18, 2017 at 12:36 | vote | accept | Matthias | ||
Nov 18, 2017 at 0:06 | comment | added | Nathan Reed | FYI it's generally considered more useful to report timings in milliseconds rather than in FPS, especially when comparing deltas between different techniques. | |
Nov 17, 2017 at 15:45 | answer | added | russ | timeline score: 5 | |
Nov 17, 2017 at 10:42 | history | asked | Matthias | CC BY-SA 3.0 |