Timeline for The mathematics of two dimensional interpolation on a quad
Current License: CC BY-SA 3.0
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Nov 3, 2017 at 13:32 | comment | added | Christian Rau | Yes, they do. And yes, there are (or can be), but those are relatively minor depending on your geometry. In fact modern APIs for hardware accelerated rasterization have dropped the concept of a quad altogether, since it has always been just a convenience feature without any special treatment compared to just two triangles. So nowadays even the breaking into two triangles isn't done by the GPU but has to be done by you. | |
Nov 3, 2017 at 0:41 | comment | added | bubba | Good answer. But it's mostly about using barycentric coordinates, which work best with triangles. So, do GPUs just break a quad into two triangles? If they do, aren't there some issues related to continuity across the junction? | |
Nov 1, 2017 at 18:29 | history | edited | Christian Rau | CC BY-SA 3.0 |
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Nov 1, 2017 at 18:22 | history | edited | Christian Rau | CC BY-SA 3.0 |
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Nov 1, 2017 at 18:15 | history | edited | Christian Rau | CC BY-SA 3.0 |
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Nov 1, 2017 at 18:08 | history | answered | Christian Rau | CC BY-SA 3.0 |