Timeline for How to use multithreading in 3D software renderer to speed up fetching texture values
Current License: CC BY-SA 3.0
6 events
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Jul 21, 2017 at 8:45 | history | edited | Simon F | CC BY-SA 3.0 |
minor improvements to text
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Jul 21, 2017 at 8:42 | comment | added | Simon F | @Stefan Indeed. Texture aliasing is painful in multiple ways :-). There's a bit more on the subject here: computergraphics.stackexchange.com/questions/357/… | |
Jul 20, 2017 at 13:26 | comment | added | Stefan Werner | Mip mapping is also a good strategy to improve cache coherence in texture mapping. | |
Jul 20, 2017 at 13:20 | history | edited | Simon F | CC BY-SA 3.0 |
added 1 character in body
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Jul 20, 2017 at 8:59 | history | edited | Simon F | CC BY-SA 3.0 |
added 87 characters in body
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Jul 20, 2017 at 8:49 | history | answered | Simon F | CC BY-SA 3.0 |