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Jun 20, 2017 at 11:50 comment added trichoplax is on Codidact now As a specific example, in the 2d game slither.io there is a max distance you can see. In portrait, you can see this distance vertically, with your horizontal view restricted. In landscape, you can see this distance horizontally, with your vertical view restricted. If you resize the window to be perfectly square, then you can see the max distance both vertically and horizontally, giving a significant advantage over other players. In addition to the time and money required to adjust to different aspect ratios, it can also become a potentially undesirable meta game.
Jun 20, 2017 at 7:57 comment added piegames Interesting point. Does this mean Dark Souls will run distorted on screens with different aspect ratios (e. g. an old 800x600)? I think the fact that they all have the same ratio might be due to what @Alan Wolfe said in the comments, that these are only those supported by my hardware on full screen mode.
Jun 19, 2017 at 22:24 history edited default CC BY-SA 3.0
added 236 characters in body
Jun 19, 2017 at 22:14 history answered default CC BY-SA 3.0