Timeline for How can I utilize all cores of CPU In my ray tracer with std::thread?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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S Mar 4, 2018 at 19:55 | history | suggested | user7220 | CC BY-SA 3.0 |
Corrected indents..
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Mar 4, 2018 at 7:15 | review | Suggested edits | |||
S Mar 4, 2018 at 19:55 | |||||
May 17, 2017 at 22:24 | comment | added | user1118321 | In 2015 Pixar gave a great talk at SIGGRAPH about Multi-Threading for Visual Effects. I'm not sure if the video is available, but if you can find it, it's worth watching. They break down their tests to do multi-threading several different ways: Per frame, per tile, per effect pass, etc. Really interesting and useful info! | |
May 17, 2017 at 17:51 | answer | added | Olivier | timeline score: 7 | |
May 17, 2017 at 16:35 | history | asked | videogamechef | CC BY-SA 3.0 |