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Timeline for Easing curves on the GPU?

Current License: CC BY-SA 3.0

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Apr 4, 2017 at 23:15 comment added trusktr @joojaa Suppose we're animating 100000 vertices to randomly-chosen end points.
Mar 29, 2017 at 22:07 answer added joojaa timeline score: 2
Mar 28, 2017 at 18:33 comment added joojaa Im fine with the other parts except is it a good idea. Since good is not well defined. This is not a convention thing as its merely a optimization problem, neither is clearly better in a context free situation. But we can not optimize in all possible contexts.
Mar 28, 2017 at 17:56 history edited trusktr CC BY-SA 3.0
added 288 characters in body
Mar 28, 2017 at 17:55 comment added trusktr @joojaa Some answers can be based on widely-held community opinions called "conventions", which I may not know of, which is why I'm asking. After thinking about it, it doesn't seem like I want every shader instance to run a tween that I may only want for a handful of vertices.
Mar 28, 2017 at 5:05 comment added joojaa Please dont ask for oppinions. They dont give out clear answers. Yes, it works.
Mar 28, 2017 at 3:42 history asked trusktr CC BY-SA 3.0