Timeline for Inverse Kinematics with more than 2 segments
Current License: CC BY-SA 3.0
8 events
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Mar 1, 2017 at 18:57 | history | edited | Greg Gunn | CC BY-SA 3.0 |
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Mar 1, 2017 at 9:30 | answer | added | joojaa | timeline score: 2 | |
Mar 1, 2017 at 2:18 | comment | added | Greg Gunn | It's close, but not exactly it. These formulas illustrate a typical 3 joint IK solve (e.g. arm, leg) with a single bend. I'm looking for the formula that factors in additional joints and bends in the IK solve (e.g. 4 joints with 2 bends). | |
Feb 28, 2017 at 19:41 | comment | added | StinkySkunk | I think you can perhaps find explicit formulas here courses.csail.mit.edu/6.141/spring2011/pub/lectures/… starting on slide 32. Tell me if it's not what you're looking for. | |
Feb 28, 2017 at 18:21 | history | edited | Greg Gunn | CC BY-SA 3.0 |
added 96 characters in body
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Feb 28, 2017 at 18:14 | comment | added | Greg Gunn | Sorry, things got muddled while writing. How do I find the position of all joints for an inverse kinematic chain that is longer than 2 segments? | |
Feb 28, 2017 at 11:49 | comment | added | StinkySkunk | To be honest, I didn't read the code. Can you first clarify your question? | |
Feb 24, 2017 at 0:14 | history | asked | Greg Gunn | CC BY-SA 3.0 |