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S Mar 3, 2018 at 17:40 history suggested user7220 CC BY-SA 3.0
Corrected indents..
Mar 3, 2018 at 8:31 review Suggested edits
S Mar 3, 2018 at 17:40
Sep 30, 2017 at 16:09 answer added Christian Rau timeline score: 2
Feb 17, 2017 at 16:47 comment added Dan Hulme There's a clear mask that affects which buffers are cleared. But I'm just guessing at things here, since you haven't posted a minimal, verifiable example.
Feb 16, 2017 at 21:09 comment added Stackmm I have tried doing glCear(GL_BACK_LEFT) between each iteration but it is not clearing, I'm wondering if I'm missing a line of code before the glClear, or if I'm calling it right. I think the problem is that the back buffer isn't clearing
Feb 16, 2017 at 16:56 comment added Dan Hulme Have you remembered to glClear() between each iteration of the loop (or ensure that you're drawing over every pixel in your "function to adjust")?
Feb 16, 2017 at 16:55 comment added Dan Hulme I'm not sure I've understood what's going wrong, but couldn't you just repeatedly render to a texture and then just draw a single textured quad when your texture is how you like it?
Feb 16, 2017 at 5:53 history edited Stackmm
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Feb 16, 2017 at 4:26 history asked Stackmm CC BY-SA 3.0