Timeline for Multiple viewports with modern OpenGL?
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jan 19, 2017 at 14:17 | history | edited | Christian_B | CC BY-SA 3.0 |
added 90 characters in body
|
Jan 16, 2017 at 7:26 | comment | added | Christian_B | @Nicol, Thanks for this hint! I forgot to mention, that you have to include the extension. I will edit my answer. | |
Jan 13, 2017 at 14:38 | comment | added | Nicol Bolas | "This index can be used in the Vertex Shader to set the Viewport to which the scene is rendered." No, it cannot. Well, not without the ARB_shader_viewport_layer_array extension, or the AMD equivalents. None of those are standard in GL 4.5. You are perhaps thinking of Geometry Shaders. | |
Jan 13, 2017 at 12:37 | history | answered | Christian_B | CC BY-SA 3.0 |