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Aug 24, 2019 at 18:54 answer added Jack timeline score: 2
Feb 21, 2018 at 22:50 comment added Ciro Santilli OurBigBook.com Related: stackoverflow.com/questions/726379/multiple-viewports-in-opengl/…
Jan 13, 2017 at 12:37 answer added Christian_B timeline score: 11
Jan 12, 2017 at 16:51 vote accept Tudvari
Jan 12, 2017 at 16:51 vote accept Tudvari
Jan 12, 2017 at 16:51
Jan 12, 2017 at 15:14 answer added default timeline score: 4
Jan 11, 2017 at 15:24 history edited Tudvari CC BY-SA 3.0
deleted 172 characters in body
Jan 11, 2017 at 15:24 vote accept Tudvari
Jan 12, 2017 at 16:51
Jan 11, 2017 at 14:51 answer added mdkdy timeline score: 9
Jan 11, 2017 at 14:38 comment added Tudvari Yes, but not strictly 4 parts. I want it to be flexible. Flexible size and position of viewport rectangle.
Jan 11, 2017 at 14:15 comment added mdkdy If I understood this correctly so you need to split your window to for example 4 parts and in each part render other parts of the scene like that?
Jan 11, 2017 at 12:59 comment added Tudvari Perform the rendering 4 times. What I wrote is just a simplified example, for example I want the main camera to render a car at the full window, and another camera render the car from the side in a small square in one of the corners.
Jan 11, 2017 at 12:50 comment added trichoplax is on Codidact now Are you specifically looking to perform the rendering 4 times, or just to render once and display the result in 4 different places?
Jan 11, 2017 at 11:44 history edited Tudvari CC BY-SA 3.0
added 104 characters in body
Jan 11, 2017 at 11:24 history asked Tudvari CC BY-SA 3.0