Timeline for Multiple viewports with modern OpenGL?
Current License: CC BY-SA 3.0
15 events
when toggle format | what | by | license | comment | |
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Aug 24, 2019 at 18:54 | answer | added | Jack | timeline score: 2 | |
Feb 21, 2018 at 22:50 | comment | added | Ciro Santilli OurBigBook.com | Related: stackoverflow.com/questions/726379/multiple-viewports-in-opengl/… | |
Jan 13, 2017 at 12:37 | answer | added | Christian_B | timeline score: 11 | |
Jan 12, 2017 at 16:51 | vote | accept | Tudvari | ||
Jan 12, 2017 at 16:51 | vote | accept | Tudvari | ||
Jan 12, 2017 at 16:51 | |||||
Jan 12, 2017 at 15:14 | answer | added | default | timeline score: 4 | |
Jan 11, 2017 at 15:24 | history | edited | Tudvari | CC BY-SA 3.0 |
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Jan 11, 2017 at 15:24 | vote | accept | Tudvari | ||
Jan 12, 2017 at 16:51 | |||||
Jan 11, 2017 at 14:51 | answer | added | mdkdy | timeline score: 9 | |
Jan 11, 2017 at 14:38 | comment | added | Tudvari | Yes, but not strictly 4 parts. I want it to be flexible. Flexible size and position of viewport rectangle. | |
Jan 11, 2017 at 14:15 | comment | added | mdkdy | If I understood this correctly so you need to split your window to for example 4 parts and in each part render other parts of the scene like that? | |
Jan 11, 2017 at 12:59 | comment | added | Tudvari | Perform the rendering 4 times. What I wrote is just a simplified example, for example I want the main camera to render a car at the full window, and another camera render the car from the side in a small square in one of the corners. | |
Jan 11, 2017 at 12:50 | comment | added | trichoplax is on Codidact now | Are you specifically looking to perform the rendering 4 times, or just to render once and display the result in 4 different places? | |
Jan 11, 2017 at 11:44 | history | edited | Tudvari | CC BY-SA 3.0 |
added 104 characters in body
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Jan 11, 2017 at 11:24 | history | asked | Tudvari | CC BY-SA 3.0 |