Timeline for Ocean Wave Rendering
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Sep 5, 2018 at 12:40 | review | Close votes | |||
Sep 10, 2018 at 3:05 | |||||
Sep 5, 2018 at 12:14 | comment | added | Rotem | Update link from @Alan 's comment developer.nvidia.com/gpugems/GPUGems/gpugems_ch01.html | |
Sep 5, 2018 at 7:35 | answer | added | Rob | timeline score: 2 | |
May 11, 2017 at 5:13 | review | Close votes | |||
May 12, 2017 at 13:31 | |||||
Dec 8, 2016 at 18:46 | comment | added | Alan Wolfe | This is an active area of research so there are a lot of different ways to do it, but as some quick info, from what I've seen, it's commonly both a normal map for small details, as well as vertex transformation for larger details. Gerstner waves are likely to be interesting to you, and this link probably as well: http.developer.nvidia.com/GPUGems/gpugems_ch01.html | |
Dec 8, 2016 at 13:04 | history | edited | Arjan Singh | CC BY-SA 3.0 |
edited title
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Dec 8, 2016 at 12:25 | history | asked | Arjan Singh | CC BY-SA 3.0 |