Timeline for Physically Based Area Lights
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
S Dec 16, 2020 at 17:52 | history | suggested | Atahan Acar | CC BY-SA 4.0 |
Update dead link.
|
Dec 16, 2020 at 14:51 | comment | added | Atahan Acar | "Moving Frostbite to PBR" link is dead. Here is the mirror: seblagarde.files.wordpress.com/2015/07/… | |
Dec 16, 2020 at 14:50 | review | Suggested edits | |||
S Dec 16, 2020 at 17:52 | |||||
Oct 19, 2016 at 17:25 | vote | accept | Arjan Singh | ||
Oct 17, 2016 at 17:36 | comment | added | Alan Wolfe | A bit of a tangent but great job on pursuing this at 15 years old. Reading papers might seem confusing now and have a lot of complex math, but each one you read gets a little bit easier. Keep at it and you'll be way ahead of the game by the time you hit college and/or the workforce. | |
Oct 16, 2016 at 22:20 | history | edited | trichoplax is on Codidact now | CC BY-SA 3.0 |
Minor wording changes - please revert any that change your intention
|
Oct 16, 2016 at 16:02 | comment | added | Arjan Singh | Thanks for the answer! I guess I'll comeback to Physically Based Area lights in a while since I'm only 15 and all this Math is confusing the hell out of me. Hopefully as time passes there will be more implementation details. and I should be able to understand all of the jargon. I've also read both of those publications you suggested but I've not understood much of it correctly. | |
Oct 16, 2016 at 14:42 | history | edited | JarkkoL | CC BY-SA 3.0 |
added 1 character in body
|
Oct 16, 2016 at 14:34 | history | answered | JarkkoL | CC BY-SA 3.0 |