Timeline for How will the z-buffers have the same values even if polygons are sent in different order?
Current License: CC BY-SA 3.0
4 events
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Oct 6, 2016 at 14:23 | vote | accept | zfb | ||
Oct 6, 2016 at 2:35 | comment | added | Nathan Reed | @AlanWolfe That could happen with a floating-point render target, I suppose. Not sure if it's an issue for integer formats (even with blending). | |
Oct 6, 2016 at 2:00 | comment | added | Alan Wolfe | I wonder if his teacher was referring to non determinism of the floating point operations? Not sure if that actually happens on the GPU but I could see it possibly happening. A pretty obscure thing though, so maybe not likely what was being talked about? | |
Oct 5, 2016 at 17:03 | history | answered | Nathan Reed | CC BY-SA 3.0 |