Timeline for How will the z-buffers have the same values even if polygons are sent in different order?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Nov 15, 2021 at 15:45 | answer | added | repsick3r | timeline score: 0 | |
May 30, 2018 at 7:06 | answer | added | Neeraj Kumar | timeline score: -1 | |
Oct 6, 2016 at 14:23 | vote | accept | zfb | ||
Oct 6, 2016 at 11:27 | comment | added | Simon F | At the end of the render the frame buffer may contain different values but, provided you haven't played with the Z test mode, the Z buffer should be consistent. | |
Oct 5, 2016 at 22:51 | comment | added | 3Dave | TL;DR - the Z-buffer holds the depth of the closest polygon to the camera. At the end of the frame, all other things being equal, the closest poly is the closest poly, so the depth buffer value will be the same regardless of draw order. | |
Oct 5, 2016 at 17:42 | answer | added | JarkkoL | timeline score: 6 | |
Oct 5, 2016 at 17:03 | answer | added | Nathan Reed | timeline score: 6 | |
Oct 5, 2016 at 16:23 | history | asked | zfb | CC BY-SA 3.0 |