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Nov 15, 2021 at 15:45 answer added repsick3r timeline score: 0
May 30, 2018 at 7:06 answer added Neeraj Kumar timeline score: -1
Oct 6, 2016 at 14:23 vote accept zfb
Oct 6, 2016 at 11:27 comment added Simon F At the end of the render the frame buffer may contain different values but, provided you haven't played with the Z test mode, the Z buffer should be consistent.
Oct 5, 2016 at 22:51 comment added 3Dave TL;DR - the Z-buffer holds the depth of the closest polygon to the camera. At the end of the frame, all other things being equal, the closest poly is the closest poly, so the depth buffer value will be the same regardless of draw order.
Oct 5, 2016 at 17:42 answer added JarkkoL timeline score: 6
Oct 5, 2016 at 17:03 answer added Nathan Reed timeline score: 6
Oct 5, 2016 at 16:23 history asked zfb CC BY-SA 3.0