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Minor tidying
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I have a skeleton (in asf/amc format http://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeffasf/ASF-AMC.htmlamc format), from CMU's mocap databaseCMU's mocap database. I'm using python, no libraries yet. (blenderBlender in python mode doesn't work properly for this, AFAIK)as far as I know.)

I want to mirror the movement, swapping sides, assigning the right arm movement to the left arm and so inon.

The number of DOFdegrees of freedom for each joint is between 1 and 3, angles. Angles are stored in euler format, XYZ. All angles are local, relative to the parent bone.

Quite obviously, just renaming the objects (rhand<->lhand) doesn't work. Where do I start?

I have a skeleton (in asf/amc format http://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/ASF-AMC.html), from CMU's mocap database. I'm using python, no libraries yet. (blender in python mode doesn't work properly for this, AFAIK).

I want to mirror the movement, swapping sides, assigning the right arm movement to the left arm and so in.

The number of DOF for each joint is between 1 and 3, angles are stored in euler format, XYZ. All angles are local, relative to the parent bone.

Quite obviously, just renaming the objects (rhand<->lhand) doesn't work. Where do I start?

I have a skeleton (in asf/amc format), from CMU's mocap database. I'm using python, no libraries yet. (Blender in python mode doesn't work properly for this, as far as I know.)

I want to mirror the movement, swapping sides, assigning the right arm movement to the left arm and so on.

The number of degrees of freedom for each joint is between 1 and 3. Angles are stored in euler format, XYZ. All angles are local, relative to the parent bone.

Quite obviously, just renaming the objects (rhand<->lhand) doesn't work. Where do I start?

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Mirroring avatar

I have a skeleton (in asf/amc format http://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/ASF-AMC.html), from CMU's mocap database. I'm using python, no libraries yet. (blender in python mode doesn't work properly for this, AFAIK).

I want to mirror the movement, swapping sides, assigning the right arm movement to the left arm and so in.

The number of DOF for each joint is between 1 and 3, angles are stored in euler format, XYZ. All angles are local, relative to the parent bone.

Quite obviously, just renaming the objects (rhand<->lhand) doesn't work. Where do I start?