Timeline for Applying correct light physics to gaussian blur formulas for glow
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Nov 12, 2016 at 22:44 | history | edited | Nathan Reed |
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Jul 4, 2016 at 22:27 | vote | accept | J.Doe | ||
Jul 3, 2016 at 1:28 | answer | added | Nathan Reed | timeline score: 7 | |
Jul 1, 2016 at 5:27 | comment | added | joojaa | Depends on how pedantic you want to be, a gamma correction of 2.2 certainly is close to srgb but if you really want to be pedantically correct google dor linear to srgb | |
Jul 1, 2016 at 5:09 | comment | added | J.Doe | So wait add the sum of your pixels with each one raised to the 2.2 power. And then take that sum by the 1/2.2 power? | |
Jun 30, 2016 at 11:14 | comment | added | joojaa | No the power is 2.2 usually (read about gamma correction) | |
Jun 30, 2016 at 7:28 | history | asked | J.Doe | CC BY-SA 3.0 |