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Timeline for OpenGL Vertex - Texture Mapping

Current License: CC BY-SA 3.0

12 events
when toggle format what by license comment
Sep 29, 2016 at 8:32 history edited joojaa
edited tags
Jul 21, 2016 at 7:27 vote accept phagio
Jul 21, 2016 at 7:27 vote accept phagio
Jul 21, 2016 at 7:27
Jul 7, 2016 at 12:20 vote accept phagio
Jul 21, 2016 at 7:27
Jul 7, 2016 at 3:39 answer added PaulHK timeline score: 2
Jun 20, 2016 at 19:44 comment added phagio Before the bind code: glMatrixMode(GL_PROJECTION ); glLoadIdentity(); gluPerspective(70, 3.0/4, 0.2, 1000 ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); No scaling of sort (actually there was, but when you mentioned it I removed it and it didn't change the result by much).
Jun 20, 2016 at 7:43 answer added IneQuation timeline score: 1
Jun 19, 2016 at 23:54 comment added user1118321 What's your GL_TEXTURE_MATRIX set to? Perhaps it has some scaling in it? (Also, what's the matrix mode for this code? You push the current matrix, but don't appear to be setting the mode before doing so.)
Jun 18, 2016 at 10:19 history edited trichoplax is on Codidact now CC BY-SA 3.0
Minor typos
Jun 17, 2016 at 13:30 history edited phagio CC BY-SA 3.0
fixed typos
Jun 17, 2016 at 12:38 answer added Dan Hulme timeline score: 2
Jun 17, 2016 at 12:28 history asked phagio CC BY-SA 3.0