Timeline for OpenGL Vertex - Texture Mapping
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Sep 29, 2016 at 8:32 | history | edited | joojaa |
edited tags
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Jul 21, 2016 at 7:27 | vote | accept | phagio | ||
Jul 21, 2016 at 7:27 | vote | accept | phagio | ||
Jul 21, 2016 at 7:27 | |||||
Jul 7, 2016 at 12:20 | vote | accept | phagio | ||
Jul 21, 2016 at 7:27 | |||||
Jul 7, 2016 at 3:39 | answer | added | PaulHK | timeline score: 2 | |
Jun 20, 2016 at 19:44 | comment | added | phagio |
Before the bind code: glMatrixMode(GL_PROJECTION ); glLoadIdentity(); gluPerspective(70, 3.0/4, 0.2, 1000 ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); No scaling of sort (actually there was, but when you mentioned it I removed it and it didn't change the result by much).
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Jun 20, 2016 at 7:43 | answer | added | IneQuation | timeline score: 1 | |
Jun 19, 2016 at 23:54 | comment | added | user1118321 |
What's your GL_TEXTURE_MATRIX set to? Perhaps it has some scaling in it? (Also, what's the matrix mode for this code? You push the current matrix, but don't appear to be setting the mode before doing so.)
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Jun 18, 2016 at 10:19 | history | edited | trichoplax is on Codidact now | CC BY-SA 3.0 |
Minor typos
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Jun 17, 2016 at 13:30 | history | edited | phagio | CC BY-SA 3.0 |
fixed typos
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Jun 17, 2016 at 12:38 | answer | added | Dan Hulme | timeline score: 2 | |
Jun 17, 2016 at 12:28 | history | asked | phagio | CC BY-SA 3.0 |