Timeline for Computing camera front direction from Euler angles
Current License: CC BY-SA 3.0
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Apr 13, 2016 at 6:06 | comment | added | Nathan Reed | I would just add that Euler angles work very well for FPS-style or orbiting cameras, where you can only rotate on 2 axes, and controls map directly to the yaw and pitch angles. There are no gimbal lock problems then. If your camera can rotate on all 3 axes, then quaternions may make more sense. | |
Apr 12, 2016 at 14:35 | history | answered | joojaa | CC BY-SA 3.0 |