I clip a 3D triangle against a 3D Axis-Aligned Bounding Box (AABB) to obtain the largest planar polygon of the triangle contained in the AABB. My clipping algorithm is a (slightly modified) version of the robust (e.g. clipping planes have a small finite thickness) Sutherland-Hodgman algorithm as described in C. Ericson's Real-Time Collision Detection. I clip the triangle against each of the 6 planes constituting the AABB.
In order to avoid heap (de)allocation, I allocated a fixed size point buffer on the stack in advance for all the vertices of the obtained planar polygon. My question now is: what is the maximum number of vertices possible one can obtain after clipping a triangle against an AABB?
Based on the control flow, every examined vertex can result in two vertices during a polygon plane clipping. Thus 32^6 vertices. Due to symmetry this becomes 32^3=24$3*2^6$ vertices. Due to symmetry this becomes $3*2^3=24$ vertices. However, I always obtain less vertices in practice.