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S May 5, 2017 at 7:44 history suggested Archmede CC BY-SA 3.0
Fixed Spelling Mistakes
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S May 5, 2017 at 7:44
Mar 14, 2016 at 15:53 history closed joojaa
Nathan Reed
Alan Wolfe
Dragonseel
Nero
Needs more focus
Mar 12, 2016 at 20:11 answer added Alan Wolfe timeline score: 3
Mar 12, 2016 at 20:08 comment added Alan Wolfe Ah ok Roger. To help you out in googling or asking further questions, this might be referred to as software rendering or software rasterization.
Mar 12, 2016 at 17:02 comment added charle joojaa , yes that is about what i wan't .
Mar 12, 2016 at 8:28 review Close votes
Mar 14, 2016 at 15:53
Mar 11, 2016 at 8:42 comment added joojaa So I have re-interpreted the question as follows: How to make the rasterizer of vector graphics yourself? Does that sound about right? It hard to find a modern operating system functionality that allows you to manage everything yourself. Even the lowest level modern apis know how to draw lines for you.
Mar 11, 2016 at 5:30 comment added charle i want to learn the work flow and understand the logic in details. It's only for educational purpose . There is not any big work going on or idea . You can say that i am a maniac in knowing this things how they work down in detail and code. I can use a API and i know how , it's just for my own personal reason.
Mar 11, 2016 at 3:37 comment added Alan Wolfe what is your reasoning for not wanting to use a graphics API? Without a graphics API you will be doing CPU software rendering which is slower and not the modern way to do graphics. The graphics APIs utilize the graphics card's hardware, that is all. You really are best off using opengl, directx or similar, unless you have a really strange reason why you can't use them.
Mar 10, 2016 at 14:03 comment added charle i wan't to create a 3D program where the only thing it does is showing a box with 8 vertex points , 12 edges in wire frame . This program will be an executable for windows operating system 10 . I wan't to create this 'sample' structure program without using OpenGL, DirectX or Vulkan , only with custom code for the entire input , output of the program . That means creating the class methods for vertex and edges and a ouput system to the screen with vector graphics. It may be in CLI or MFC , it does not matter for me.
Mar 10, 2016 at 12:08 comment added trichoplax is on Codidact now I'm afraid it is not possible for us to narrow the question down for you, as we do not know specifically what you want. Is there a similar application that already exists for comparison, so we can see what you intend to build? What will the finished program be used for? Will a shape be displayed as a wire frame, a solid, with flat shading or realistic lighting? Do you want to produce images in real time or slowly generate high quality images?
Mar 10, 2016 at 6:19 comment added Alan Wolfe Are you trying to make a program that outputs an image file? Or are you trying to make a program that shows the vector shapes on the screen and lets you edit them in real time? What operating system are you using?
Mar 10, 2016 at 4:59 comment added charle i am looking to write a software renderer for vector graphics on my own
Mar 10, 2016 at 4:58 comment added Nathan Reed To be clear, are you looking for an existing software renderer for vector graphics, or are you looking to learn how to write a software renderer for vector graphics on your own?
Mar 10, 2016 at 3:52 history edited charle
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Mar 10, 2016 at 3:45 review First posts
Mar 11, 2016 at 8:22
Mar 10, 2016 at 3:43 history asked charle CC BY-SA 3.0