Timeline for Triangulated model rasterization: light-weight Python library
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Nov 1, 2017 at 21:30 | vote | accept | Charlie | ||
Nov 1, 2017 at 18:50 | answer | added | Charlie | timeline score: 0 | |
Jul 27, 2017 at 5:46 | history | edited | Charlie | CC BY-SA 3.0 |
Fixed number of vertices
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Mar 26, 2016 at 6:35 | comment | added | Charlie | @AurelienSanchez sure. I want to use normal map as a color of pixels, and it's another problem -- to find normal vectors fast. Now I use glfw to render the model and planning to use glReadPixels to achieve matrix with pixels, and calculating normal vectors by myself | |
Mar 24, 2016 at 22:51 | comment | added | Aurelien Sanchez | Can i ask you how you defined colors for each triangle when you have already a variable defined in 3D-space ? Cheers, Aurel | |
Feb 29, 2016 at 17:09 | comment | added | Charlie | @joojaa Saying "lightweight", I mean not a game framework, because I don't need a lot of features just to visualize models. Matplotlib took several seconds to render the model; mayavi does it fast, but I don't need a frame with image on it -- I need just a matrix with colors. I started meeting with PyOpenGL and didn't find, how to render triangulated model and get buffer as a matrix instead of displaying it. | |
Feb 27, 2016 at 9:49 | comment | added | joojaa | What do you consider ligtweight and why not use opengl or matplotlib? | |
Feb 25, 2016 at 17:56 | history | edited | Charlie | CC BY-SA 3.0 |
fixed information
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Feb 25, 2016 at 17:26 | review | First posts | |||
Feb 26, 2016 at 7:42 | |||||
Feb 25, 2016 at 17:22 | history | asked | Charlie | CC BY-SA 3.0 |