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Nov 1, 2017 at 21:30 vote accept Charlie
Nov 1, 2017 at 18:50 answer added Charlie timeline score: 0
Jul 27, 2017 at 5:46 history edited Charlie CC BY-SA 3.0
Fixed number of vertices
Mar 26, 2016 at 6:35 comment added Charlie @AurelienSanchez sure. I want to use normal map as a color of pixels, and it's another problem -- to find normal vectors fast. Now I use glfw to render the model and planning to use glReadPixels to achieve matrix with pixels, and calculating normal vectors by myself
Mar 24, 2016 at 22:51 comment added Aurelien Sanchez Can i ask you how you defined colors for each triangle when you have already a variable defined in 3D-space ? Cheers, Aurel
Feb 29, 2016 at 17:09 comment added Charlie @joojaa Saying "lightweight", I mean not a game framework, because I don't need a lot of features just to visualize models. Matplotlib took several seconds to render the model; mayavi does it fast, but I don't need a frame with image on it -- I need just a matrix with colors. I started meeting with PyOpenGL and didn't find, how to render triangulated model and get buffer as a matrix instead of displaying it.
Feb 27, 2016 at 9:49 comment added joojaa What do you consider ligtweight and why not use opengl or matplotlib?
Feb 25, 2016 at 17:56 history edited Charlie CC BY-SA 3.0
fixed information
Feb 25, 2016 at 17:26 review First posts
Feb 26, 2016 at 7:42
Feb 25, 2016 at 17:22 history asked Charlie CC BY-SA 3.0