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Jan 28, 2016 at 13:15 answer added ivokabel timeline score: 1
Jan 26, 2016 at 15:10 comment added Mary Chang Yes, I did test that. In fact, the image I shown is rendered under a unbiased condition. Also, Russian Roulette is enabled in the image that I shown. I have set BOUNCE_DEPTH to -1(which makes my renderer to ignore bounce limits).
Jan 26, 2016 at 13:31 comment added David Kuri Have you tried setting FACTOR_CUT_OFF to 0 (introduces bias, LuxRender is unbiased)? Have you tried excluding techniques like Russian Roulette, to see where the culprit may be?
Jan 25, 2016 at 19:11 comment added Emile Vrijdags I'm afraid I dont know enough about it to be really helpful, however, I would probably try to adjust the light intensity so the images look equal, then see with which factor you needed, maybe it can give a clue as what went wrong. Or maybe you cant get it to look the same, like the whole image gets to light to get the centre the right brightness, then maybe some angle calculation is not the same.. just some ideas to try out
Jan 22, 2016 at 15:12 history edited Mary Chang CC BY-SA 3.0
added 1 character in body
Jan 22, 2016 at 15:03 history edited Mary Chang CC BY-SA 3.0
Edit in some code
Jan 22, 2016 at 15:03 comment added Mary Chang I have edited in some code. Hopefully it helps. Also, here is the whole repo. More code could be found here. (Please use the "dev" branch. It's where all the new codes are.) bitbucket.org/Seanstone5923/simpleray5cpu. OK, I'll fix the camera as soon as possible.
Jan 22, 2016 at 10:20 comment added David Kuri Still it might be that you are using a different photometric quantity somewhere, that your tone mapping is still different despite Gamma 2.2, that you're missing a pi somewhere, or any other reason. It's hard to tell, please give some more details about your shading, show some code etc. Besides, the camera is not the same in both images, you might wanna adjust that too :)
Jan 22, 2016 at 9:49 comment added Mary Chang Pretty sure, because and Lux uses diffuse IES data on light sources by default and I only support diffuse material. Also, both light sources have the same strength/color of 6.0.
Jan 22, 2016 at 9:27 comment added David Kuri How sure are you that the light source is parameterized in the same way?
Jan 22, 2016 at 8:03 review Close votes
Jan 31, 2016 at 3:04
Jan 22, 2016 at 6:58 history edited Mary Chang CC BY-SA 3.0
added 88 characters in body
Jan 22, 2016 at 6:55 review First posts
Jan 22, 2016 at 19:29
Jan 22, 2016 at 6:50 history asked Mary Chang CC BY-SA 3.0