WebGL is OpenGL ES 2.0 3D graphics for web pages. It extends the capability of the HTML canvas element to allow it to render accelerated 3D graphics in any compatible web browser.
WebGL is based on OpenGL ES 2.0 and is driven via a JavaScript API. It does not require the use of plug-ins. Official specifications and additional information can be found at Khronos.
Engines:
There are also many different webGL based 3D engines available:
- Three.js - the most popular and the most used
- Goo Engine
- SceneJS
- BabylonJS
- GLGE
- PhiloGL
- CopperLicht
- KickJS
- A3
- CubicVR
- C3DL
- Kuda
- O3D
- SpiderGL
Getting started with webGL:
The head-first place for all new webGL developersStart with -WebGLFundamentals.org.
Other resources include LearningWebGL. LearningWebGL has basic tutorials required.
If you don't want to understand the API and pipeline,learn WebGL and is alsoyou just want to use a blog sitelibrary that publishes newest information about webGL every weekmakes it easy to display 3d three.
Website withjs is the most popular 3d library and there are plenty of Three.js tutorials and examples here - LearningThreeJS.