Skip to main content
added 311 characters in body
Source Link
atb
  • 121
  • 4

You can use OpenGl 4.x tessellation shaders to convert Bezier control points into polygons.

A google search for "tessellation shader bezier" found this outline describing the tessellation of Bezier surfaces and curves:

http://web.engr.oregonstate.edu/~mjb/cs519/Handouts/tessellation.1pp.pdf

This offloads the Bezier evaluation from the CPU to the GPU and reduces the data flow across the bus.

You can use OpenGl 4.x tessellation shaders to convert Bezier control points into polygons.

You can use OpenGl 4.x tessellation shaders to convert Bezier control points into polygons.

A google search for "tessellation shader bezier" found this outline describing the tessellation of Bezier surfaces and curves:

http://web.engr.oregonstate.edu/~mjb/cs519/Handouts/tessellation.1pp.pdf

This offloads the Bezier evaluation from the CPU to the GPU and reduces the data flow across the bus.

Source Link
atb
  • 121
  • 4

You can use OpenGl 4.x tessellation shaders to convert Bezier control points into polygons.