Timeline for How can I create a bounding volume hierarchy for constantly moving objects?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Dec 15, 2020 at 2:41 | comment | added | pmw1234 | Consider treating a "swarm" as a single unit, when swarms merge; merge them into a single swarm, when a loner wanders off to far, it becomes a "swarm" of one. This works best if the swarms tend to be cohesive and the loners tend to be rare. There is a lot of neat ways of playing with the "swarm is a single unit" like allowing members to switch swarms only when they are in contact with each other, the list goes on and on. | |
Dec 14, 2020 at 4:45 | answer | added | Tara | timeline score: 2 | |
Aug 20, 2015 at 17:53 | vote | accept | trichoplax is on Codidact now | ||
Aug 9, 2015 at 23:50 | answer | added | John Calsbeek | timeline score: 5 | |
Aug 9, 2015 at 23:32 | comment | added | trichoplax is on Codidact now | @JohnCalsbeek I've edited to clarify - thanks for pointing out my inadvertent restriction. | |
Aug 9, 2015 at 23:32 | history | edited | trichoplax is on Codidact now | CC BY-SA 3.0 |
Clarification following query
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Aug 9, 2015 at 23:26 | answer | added | Ecir Hana | timeline score: 3 | |
Aug 9, 2015 at 23:19 | comment | added | John Calsbeek | Are you intentionally restricting the question to bounding volume hierarchies, or are you open to other forms of spatial partitioning? | |
Aug 9, 2015 at 23:11 | history | asked | trichoplax is on Codidact now | CC BY-SA 3.0 |