Timeline for Why is the indirect illumination (using IBL) in my PBR shader overpowering everything?
Current License: CC BY-SA 4.0
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Mar 8 at 14:26 | comment | added | unusually_crispy_crisps | The direct illumination consists of 1 weak pointlight, it should not contribute nearly as much as the indirect illumination. The jet engine image source with indirect illumination looks super metallic (icey) when in reality it isn't. It should not look like that. Everything is NOT titanium-plated, only the spheres in the very first image. Your third point is a good one though and definitely plays a role in "overpowering". With that said, something still does not seem right to me primarily due to the weird jet engine | |
Mar 2 at 16:42 | history | answered | Kevin Reid | CC BY-SA 4.0 |