Timeline for triangle barycentric coordinates interpolate edge dependent
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Jan 18 at 21:33 | history | edited | Reynolds | CC BY-SA 4.0 |
I added a shader implementation of the interpolation.
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Jan 18 at 10:52 | comment | added | Reynolds | Indeed, I used an indexing scheme that seemed more natural to me. | |
Jan 18 at 10:38 | vote | accept | Thomas | ||
Jan 18 at 10:38 | comment | added | Thomas | wow, I am very impressed! The only thing I needed to change is: $F = (biom_0*e_1 + biom_1 * e_2 + biom_2 * e_0) / S$ so the equation was not set up for the varying biom index of the question. This is not a bad review, I just wanted to highlight it for others. Thank you very much!! +1 | |
Jan 17 at 16:03 | history | answered | Reynolds | CC BY-SA 4.0 |