Timeline for Geometry Shader Not Working
Current License: CC BY-SA 4.0
2 events
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Dec 12, 2023 at 12:49 | comment | added | Christian Rau | Can you add some more explanation why this would solve the OP's problem and what issues with his shader it actually fixes? Because right now I can't really see how this is related to his issues (and "use this code instead" doesn't exactly help with that). The output might have been superflous in his example, but that's not an error (and any reasonable shader compiler would do what you did internally anyway). Also changing the output from an array to a single variable changes his entire algorithm. How does that help? | |
Nov 28, 2023 at 13:22 | history | answered | pmw1234 | CC BY-SA 4.0 |