Timeline for Convert between screen and world coordinates in isometric 3D
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Nov 22, 2023 at 12:22 | vote | accept | Candleout | ||
Nov 22, 2023 at 12:22 | comment | added | Candleout | Thank you @Thomas! This works like a charm, regardless of how the isometric perspective is created (by moving the camera or transforming the view matrix). I should have looked into ray casting earlier. | |
Nov 20, 2023 at 8:59 | history | answered | Thomas | CC BY-SA 4.0 |