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Timeline for Random spaces between textures

Current License: CC BY-SA 4.0

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Oct 17 at 12:05 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 19 at 12:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Oct 23, 2023 at 11:06 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 25, 2023 at 7:29 comment added wychmaster Since you are using floats (f32), I would suggest that you round all resulting numbers up (ceil function) and see if that makes a difference. Another usual (and better) trick is to add "a half-pixel" size and then use the default rounding function.
Sep 23, 2023 at 10:12 answer added Josef Blažek timeline score: 0
Sep 23, 2023 at 8:34 comment added Josef Blažek It also occurs horizontally. The player is just not far enough from the world center on a Y axis to see it.
Sep 22, 2023 at 7:46 comment added Thomas Does this problem occur only vertically? If so, please check if your tile has the same number of pixels in x and y direction. At the moment I would say that the number of pixels in x-direction is smaller than the number of pixels in y-direction.
Sep 21, 2023 at 17:18 history edited Josef Blažek CC BY-SA 4.0
added 83 characters in body
Sep 21, 2023 at 16:58 comment added Josef Blažek Oh, sorry. It's already there.
Sep 21, 2023 at 16:57 history edited Josef Blažek CC BY-SA 4.0
added code
Sep 21, 2023 at 10:14 comment added Thomas can you discribe how you calculate the positions of your tiles? Maybe code would help to understand what happens
S Sep 20, 2023 at 19:10 review First questions
Sep 25, 2023 at 7:29
S Sep 20, 2023 at 19:10 history asked Josef Blažek CC BY-SA 4.0