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I know that this Topic is highly Hardware dependent, so i am asking for the case that a monitor is connected to a GPU or motherboard via. Displayport/HDMI

I would like to know is how the monitor is updated.

Do monitors directly read from a GPU provided framebuffer, or do monitors have a internal framebuffer that the GPU updates each frame? Is always the entire Buffer updated or just changed Areas? or something different?

Another thing that i am interested in is how this entire process incooperates Swapchains(with Back and Front Buffers) asfor example in Windows DXGI?

I know that this Topic is highly Hardware dependent, so i am asking for the case that a monitor is connected to a GPU or motherboard via. Displayport/HDMI

I would like to know is how the monitor is updated.

Do monitors directly read from a GPU provided framebuffer, or do monitors have a internal framebuffer that the GPU updates each frame? Is always the entire Buffer updated or just changed Areas? or something different?

Another thing that i am interested in is how this entire process incooperates Swapchains(with Back and Front Buffers) as example in Windows DXGI?

I know that this Topic is highly Hardware dependent, so i am asking for the case that a monitor is connected to a GPU or motherboard via. Displayport/HDMI

I would like to know is how the monitor is updated.

Do monitors directly read from a GPU provided framebuffer, or do monitors have a internal framebuffer that the GPU updates each frame? Is always the entire Buffer updated or just changed Areas? or something different?

Another thing that i am interested in is how this entire process incooperates Swapchains(with Back and Front Buffers) for example in Windows DXGI?

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How does the Communication between Monitor and GPU work?

I know that this Topic is highly Hardware dependent, so i am asking for the case that a monitor is connected to a GPU or motherboard via. Displayport/HDMI

I would like to know is how the monitor is updated.

Do monitors directly read from a GPU provided framebuffer, or do monitors have a internal framebuffer that the GPU updates each frame? Is always the entire Buffer updated or just changed Areas? or something different?

Another thing that i am interested in is how this entire process incooperates Swapchains(with Back and Front Buffers) as example in Windows DXGI?