Timeline for My projection matrix for OpenGL fails on non-symmetric boundaries
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
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May 19, 2023 at 21:17 | comment | added | Serilena | After a moment of thinking, I figured it out, basically, dividing by z moves towards the zero, in my case the 0 is no longer the center of the image, but the left edge. | |
May 19, 2023 at 21:15 | vote | accept | Serilena | ||
May 19, 2023 at 21:07 | history | answered | Kevin Reid | CC BY-SA 4.0 |