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May 5, 2023 at 12:50 comment added Chifti Saidi Thanks for the explanation.
May 4, 2023 at 9:19 history edited Thomas CC BY-SA 4.0
added 4495 characters in body
May 4, 2023 at 4:50 comment added Thomas Yes. You check if the global invocation ID hits a pixel within your texture. And if it does, you do your calculations
May 3, 2023 at 20:00 comment added Chifti Saidi So I have to do "if ((gl_GlobalInvocationID.x < 17) && (gl_GlobalInvocationID.y < 17))" in my shader?
May 2, 2023 at 21:05 history answered Thomas CC BY-SA 4.0