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Is it practical to implement the Lorenz-Mie(LM) phase function in a renderer ?

$p(\cos\theta)=\frac{|S_1(\theta)|^2+|S_2(\theta)|^2}{4\pi\sum_{n=1}^\infty (2n+1)(|a_n|^2+|b_n|^2)}$

I'll spare you the details but: $S_1(\theta), S_2(\theta), a_n, b_n$ are complex numbers involving Legendre polynomials, and their derivatives. All of that to say the computations are quite involved.

So do the benefit of LM phase function(Physical accuracies mainly) outweighs the cost to computedcompute them, or I better off with the standard Henyey-Greenstein or some modified version of it ?

Is it practical to implement the Lorenz-Mie(LM) phase function in a renderer ?

$p(\cos\theta)=\frac{|S_1(\theta)|^2+|S_2(\theta)|^2}{4\pi\sum_{n=1}^\infty (2n+1)(|a_n|^2+|b_n|^2)}$

I'll spare you the details but: $S_1(\theta), S_2(\theta), a_n, b_n$ are complex numbers involving Legendre polynomials, and their derivatives. All of that to say the computations are quite involved.

So do the benefit of LM phase function(Physical accuracies mainly) outweighs the cost to computed them, or I better off with the standard Henyey-Greenstein or some modified version of it ?

Is it practical to implement the Lorenz-Mie(LM) phase function in a renderer ?

$p(\cos\theta)=\frac{|S_1(\theta)|^2+|S_2(\theta)|^2}{4\pi\sum_{n=1}^\infty (2n+1)(|a_n|^2+|b_n|^2)}$

I'll spare you the details but: $S_1(\theta), S_2(\theta), a_n, b_n$ are complex numbers involving Legendre polynomials, and their derivatives. All of that to say the computations are quite involved.

So do the benefit of LM phase function(Physical accuracies mainly) outweighs the cost to compute them, or I better off with the standard Henyey-Greenstein or some modified version of it ?

added 1 character in body
Source Link

Is it practical to implement the Lorenz-Mie(LM) phase function in a renderer ?

$p(\cos\theta)=\frac{|S_1(\theta)|^2+|S_2(\theta)|^2}{4\pi\sum_{n=1}^\infty (2n+1)(|a_n|^2+|b_n|^2)}$

I'll spare you the details but: $S_1(\theta), S_2(\theta), a_n, b_n$ are complex numbers involving Legendre polynomials, and their derivatives. All of that to say the computations are quite involved.

So do the benefit of LM phase function(Physical accuracies mainly) outweighs the cost to computed them, or I better ofoff with the standard Henyey-Greenstein or some modified version of it ?

Is it practical to implement the Lorenz-Mie(LM) phase function in a renderer ?

$p(\cos\theta)=\frac{|S_1(\theta)|^2+|S_2(\theta)|^2}{4\pi\sum_{n=1}^\infty (2n+1)(|a_n|^2+|b_n|^2)}$

I'll spare you the details but: $S_1(\theta), S_2(\theta), a_n, b_n$ are complex numbers involving Legendre polynomials, and their derivatives. All of that to say the computations are quite involved.

So do the benefit of LM phase function(Physical accuracies mainly) outweighs the cost to computed them, or I better of with the standard Henyey-Greenstein or some modified version of it ?

Is it practical to implement the Lorenz-Mie(LM) phase function in a renderer ?

$p(\cos\theta)=\frac{|S_1(\theta)|^2+|S_2(\theta)|^2}{4\pi\sum_{n=1}^\infty (2n+1)(|a_n|^2+|b_n|^2)}$

I'll spare you the details but: $S_1(\theta), S_2(\theta), a_n, b_n$ are complex numbers involving Legendre polynomials, and their derivatives. All of that to say the computations are quite involved.

So do the benefit of LM phase function(Physical accuracies mainly) outweighs the cost to computed them, or I better off with the standard Henyey-Greenstein or some modified version of it ?

added 1 character in body
Source Link

Is it practical to implement the Lorenz-Mie(LM) phase function in a renderer ?

$p(\cos\theta)=\frac{|S_1(\theta)|^2+|S_2(\theta)|^2}{4\pi\sum_{n=1}^\infty (2n+1)(|a_n|^2+|b_n|^2)}$

I'll spare you the details but: $S_1(\theta), S_2(\theta), a_n, b_n$ are complex numbers involving Legendre polynomials, and their derivatives. All of that to say the computationcomputations are quite involved.

So do the benefit of LM phase function(Physical accuracies mainly) outweighs the cost to computed them, or I better of with the standard Henyey-Greenstein or some modified version of it ?

Is it practical to implement the Lorenz-Mie(LM) phase function in a renderer ?

$p(\cos\theta)=\frac{|S_1(\theta)|^2+|S_2(\theta)|^2}{4\pi\sum_{n=1}^\infty (2n+1)(|a_n|^2+|b_n|^2)}$

I'll spare you the details but: $S_1(\theta), S_2(\theta), a_n, b_n$ are complex numbers involving Legendre polynomials, and their derivatives. All of that to say the computation are quite involved.

So do the benefit of LM phase function(Physical accuracies mainly) outweighs the cost to computed them, or I better of with the standard Henyey-Greenstein or some modified version of it ?

Is it practical to implement the Lorenz-Mie(LM) phase function in a renderer ?

$p(\cos\theta)=\frac{|S_1(\theta)|^2+|S_2(\theta)|^2}{4\pi\sum_{n=1}^\infty (2n+1)(|a_n|^2+|b_n|^2)}$

I'll spare you the details but: $S_1(\theta), S_2(\theta), a_n, b_n$ are complex numbers involving Legendre polynomials, and their derivatives. All of that to say the computations are quite involved.

So do the benefit of LM phase function(Physical accuracies mainly) outweighs the cost to computed them, or I better of with the standard Henyey-Greenstein or some modified version of it ?

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