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Jun 11, 2022 at 0:26 vote accept Jimmy Yang
Jun 10, 2022 at 11:56 answer added Christian Rau timeline score: 1
May 23, 2022 at 21:46 comment added lightxbulb The left vs right handed thing differs between APIs. The clip coordinates resulting from the projection matrix do not have to be in [-1,1].
May 23, 2022 at 19:26 comment added Jimmy Yang @lightxbulb I already read these pages but they still didn't answer some of my questions like why coordinates are left handed in NDC and is it still necessary to homogenize vertexes after passing them in projection matrix (which produces values in range -1 to 1)
May 23, 2022 at 9:30 comment added lightxbulb songho.ca/opengl/gl_projectionmatrix.html#ortho songho.ca/opengl/gl_transform.html learnopengl.com/Getting-started/Coordinate-Systems
May 23, 2022 at 5:40 history edited Jimmy Yang CC BY-SA 4.0
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S May 23, 2022 at 1:36 review First questions
May 24, 2022 at 11:28
S May 23, 2022 at 1:36 history asked Jimmy Yang CC BY-SA 4.0