Timeline for Understanding orthographic projection matrix clip coordinates
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Jun 11, 2022 at 0:26 | vote | accept | Jimmy Yang | ||
Jun 10, 2022 at 11:56 | answer | added | Christian Rau | timeline score: 1 | |
May 23, 2022 at 21:46 | comment | added | lightxbulb | The left vs right handed thing differs between APIs. The clip coordinates resulting from the projection matrix do not have to be in [-1,1]. | |
May 23, 2022 at 19:26 | comment | added | Jimmy Yang | @lightxbulb I already read these pages but they still didn't answer some of my questions like why coordinates are left handed in NDC and is it still necessary to homogenize vertexes after passing them in projection matrix (which produces values in range -1 to 1) | |
May 23, 2022 at 9:30 | comment | added | lightxbulb | songho.ca/opengl/gl_projectionmatrix.html#ortho songho.ca/opengl/gl_transform.html learnopengl.com/Getting-started/Coordinate-Systems | |
May 23, 2022 at 5:40 | history | edited | Jimmy Yang | CC BY-SA 4.0 |
added 391 characters in body
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S May 23, 2022 at 1:36 | review | First questions | |||
May 24, 2022 at 11:28 | |||||
S May 23, 2022 at 1:36 | history | asked | Jimmy Yang | CC BY-SA 4.0 |