Timeline for OpenGL transparency - object behind is not rendered
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Sep 24, 2021 at 11:40 | comment | added | Thomas | @PawełPomierski have in mind, that you can also render your blocks from back to front... if your datastructure (chunks) allow this | |
Sep 24, 2021 at 11:39 | comment | added | Thomas | @PawełPomierski you are welcome =) | |
Sep 23, 2021 at 10:06 | comment | added | Paweł Pomierski | I'll implement this and hopefully it'll solve the problem. (Unfortunately I do not have enough reputation to cast a vote for you). Thank you for your answers. | |
Sep 23, 2021 at 6:32 | comment | added | Thomas | In case using OIT: you can store the list in a Shader Storage Buffer Object (SSBO) and use atomicAdd(), atomicCompSwap() and other atomic functions within GLSL (shader) to avoid writing to the same memory location from different GPU "Threads" . | |
Sep 22, 2021 at 9:21 | history | answered | Thomas | CC BY-SA 4.0 |