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Nov 17, 2020 at 21:15 vote accept mdkdy
Nov 15, 2020 at 9:26 comment added mdkdy In my shader x are destination texels and y are different directions of samples. I changed local_size_y to 1 so threads don't overlap for each texel and each workgroup works on single y row, but the behaviour is still incorrect.
Nov 14, 2020 at 9:49 vote accept mdkdy
Nov 17, 2020 at 21:15
Nov 13, 2020 at 22:24 history answered Nicol Bolas CC BY-SA 4.0