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The terminology you are looking for is "Volume Renderig"

A MRI scan scans a "volume" (object). You get a point closecloude, with different density of different matter, for example skin/blood har different density. The you can use the point cloud to do volune rendering.

So what you want to do is go make your mest Into a point cloud, with density, density depending on what matter the volume contains. Then you want to har that data for volume rendering.

Then you can yourself decide how/what to render, slice through the data or whatever

The terminology you are looking for is "Volume Renderig"

A MRI scan scans a "volume" (object). You get a point close, with different density of different matter, for example skin/blood har different density. The you can use the point cloud to do volune rendering.

So what you want to do is go make your mest Into a point cloud, with density, density depending on what matter the volume contains. Then you want to har that data for volume rendering.

Then you can yourself decide how/what to render, slice through the data or whatever

The terminology you are looking for is "Volume Renderig"

A MRI scan scans a "volume" (object). You get a point cloude, with different density of different matter, for example skin/blood har different density. The you can use the point cloud to do volune rendering.

So what you want to do is go make your mest Into a point cloud, with density, density depending on what matter the volume contains. Then you want to har that data for volume rendering.

Then you can yourself decide how/what to render, slice through the data or whatever

Source Link

The terminology you are looking for is "Volume Renderig"

A MRI scan scans a "volume" (object). You get a point close, with different density of different matter, for example skin/blood har different density. The you can use the point cloud to do volune rendering.

So what you want to do is go make your mest Into a point cloud, with density, density depending on what matter the volume contains. Then you want to har that data for volume rendering.

Then you can yourself decide how/what to render, slice through the data or whatever