Timeline for How to interpolate vertices when clipping?
Current License: CC BY-SA 4.0
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Sep 29, 2020 at 1:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 30, 2020 at 0:12 | answer | added | Nathan Reed | timeline score: 2 | |
Aug 24, 2020 at 16:39 | comment | added | Nicol Bolas |
"it actually does happen, especially when the z of the vertices are set to their w, for skyboxes for example." That changes nothing about the math here. The whole point of (near) clipping is to ensure that all vertices have a positive value for w . If you get a value of w for a near-clipped vertex, then you did your clipping computation wrong.
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Aug 16, 2020 at 10:06 | history | edited | Voko | CC BY-SA 4.0 |
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Aug 16, 2020 at 9:57 | history | asked | Voko | CC BY-SA 4.0 |